Replace Movement

A core workout feature in the amp app that lets users swap an exercise before or mid-session.

Client

amp

Industry

Connected fitness

Deliverables

Product design

Year

2025

Background
Background

Project overview

The old design showed long, static lists with little logic or personalization. This slowed people down at the exact moment they needed speed and clarity. I led a redesign that introduced ranking logic, progressive disclosure, and short video previews. The new system makes replacement faster, more relevant, and aligned with amp’s promise of a personalized experience.

Data and UXR confirmed it: people were spending too long on something that should have been instant. For the company, this undermined both the feature's purpose and amp's promise of a personalized, intelligent experience.

Project overview

The old design showed long, static lists with little logic or personalization. This slowed people down at the exact moment they needed speed and clarity. I led a redesign that introduced ranking logic, progressive disclosure, and short video previews. The new system makes replacement faster, more relevant, and aligned with amp’s promise of a personalized experience.

Data and UXR confirmed it: people were spending too long on something that should have been instant. For the company, this undermined both the feature's purpose and amp's promise of a personalized, intelligent experience.

Project overview

The old design showed long, static lists with little logic or personalization. This slowed people down at the exact moment they needed speed and clarity. I led a redesign that introduced ranking logic, progressive disclosure, and short video previews. The new system makes replacement faster, more relevant, and aligned with amp’s promise of a personalized experience.

Data and UXR confirmed it: people were spending too long on something that should have been instant. For the company, this undermined both the feature's purpose and amp's promise of a personalized, intelligent experience.

Approach

I started by reframing the problem: replacing a movement isn’t about browsing options, it’s about restoring flow as quickly as possible. This meant the design had to respect the workout context. High focus, limited time, and little patience for complexity.

I grounded the work in two core principles: Progressive disclosure - surface only what’s most useful in the moment, and Clarity and speed over volume of options.

Approach

I started by reframing the problem: replacing a movement isn’t about browsing options, it’s about restoring flow as quickly as possible. This meant the design had to respect the workout context. High focus, limited time, and little patience for complexity.

I grounded the work in two core principles: Progressive disclosure - surface only what’s most useful in the moment, and Clarity and speed over volume of options.

Approach

I started by reframing the problem: replacing a movement isn’t about browsing options, it’s about restoring flow as quickly as possible. This meant the design had to respect the workout context. High focus, limited time, and little patience for complexity.

I grounded the work in two core principles: Progressive disclosure - surface only what’s most useful in the moment, and Clarity and speed over volume of options.

Process

My role outside the visual design was to align the team on a definition of what “good replacement” means, rather than just presenting a list. This required coordinating design, PM, and engineering around principles that could scale beyond this feature.

  • Prioritize saved movements to reflect user preference.

  • Match on setup and body region to minimize equipment changes.

  • Weighted by popularity, so familiar, proven choices appear first.

Process

My role outside the visual design was to align the team on a definition of what “good replacement” means, rather than just presenting a list. This required coordinating design, PM, and engineering around principles that could scale beyond this feature.

  • Prioritize saved movements to reflect user preference.

  • Match on setup and body region to minimize equipment changes.

  • Weighted by popularity, so familiar, proven choices appear first.

Process

My role outside the visual design was to align the team on a definition of what “good replacement” means, rather than just presenting a list. This required coordinating design, PM, and engineering around principles that could scale beyond this feature.

  • Prioritize saved movements to reflect user preference.

  • Match on setup and body region to minimize equipment changes.

  • Weighted by popularity, so familiar, proven choices appear first.

Outcome

The redesign delivered a faster and more reliable replacement flow. Early data showed a 50 percent reduction in time spent on this feature, confirming that people were finding what they needed more quickly.

For users, this meant fewer interruptions and more trust in the system. For amp, it reinforced the brand promise of personalization and efficiency. The replacement logic also became a repeatable model, later applied to other features, such as Quick Start and Quick Sets.

Replace feature action time

-50%

Confirmed replacements

+12%

Outcome

The redesign delivered a faster and more reliable replacement flow. Early data showed a 50 percent reduction in time spent on this feature, confirming that people were finding what they needed more quickly.

For users, this meant fewer interruptions and more trust in the system. For amp, it reinforced the brand promise of personalization and efficiency. The replacement logic also became a repeatable model, later applied to other features, such as Quick Start and Quick Sets.

Replace feature action time

-50%

Confirmed replacements

+12%

Outcome

The redesign delivered a faster and more reliable replacement flow. Early data showed a 50 percent reduction in time spent on this feature, confirming that people were finding what they needed more quickly.

For users, this meant fewer interruptions and more trust in the system. For amp, it reinforced the brand promise of personalization and efficiency. The replacement logic also became a repeatable model, later applied to other features, such as Quick Start and Quick Sets.

Replace feature action time

-50%

Confirmed replacements

+12%

Other Cases

Other Cases

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I'm open to exciting opportunities in design leadership and ai. Ping me for design coffee or design presentations.

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I'm open to exciting opportunities in design leadership and ai. Ping me for design-coffee or design presentations.

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